Our fearless main tank / GM, Fantheria, recently made a pretty helpful post to get everybody caught up on the new expansion. It’s a nice summary of all the new stuff in this expansion, so we thought we’d share this morsel of information with the unwashed masses.
Also, Q told me to “throw a little MSPaint in there. That way people will take it seriously” so, if you look closely, I’ve hidden some pictures I had laying around my harddrive between sections.
Welcome back to raiding! Lots of changes have occurred to raiding in WoW to make it a lot more accessible and flexible. I will try to break down lockouts, raid difficulties, consumables, bonus tokens & apexis crystals as well as PvP gear & Ashran.
and then continues, without the obnoxious blockquote…
1) Lockouts & difficulties
There are now 4 levels of difficulty for raids. Lockouts for all 4 difficulties are separate from each other and apart from Mythic, are individual locks. A player can do LFR, Normal, and Heroic all in one week and can even repeat the raids with friends or guildmates but will only get loot once per boss per difficulty. Mythic lockouts still carry a unique raid ID which prevents them from being PUG’d easily.
A) Looking for Raid / LFR / Raid Finder
This is a complete steamroll. Currently, queues are 5-10 minutes (even for DPS) and it awards ilvl 640 gear. Highmaul is broken into 3 wings on LFR (First 3 bosses/Last 3 bosses/Last boss) with the last wing slated for release after new years. Each wing takes 15-20 minutes.
B) Normal (called “Flex” in Mists) and C) Heroic (called “Normal” in Mists)
This is the entry level raiding difficulty and scales from 10-30 players. Nothing changes with scaling except for boss HP and damage; mechanically, Normal and Heroic are identical. Normal awards ilvl 655 gear and Heroic awards ilvl 670 gear.
D) Mythic (called “Heroic” in Mists)
Does not scale. End-game raids tuned for 20 people. Mechanics change and, as with previous expansions, boss HP and damage are much higher. So far, Mythic Highmaul seems to be following the previous model established for Heroic / Mythic during Mists: the last boss of a Mythic raid will award a special Feat of Strength & title while that tier is current. If Blizzard continues the trend, the last boss of the last raid of the expansion will award a special Feat of Strength, title, and mount while the tier is current. It may also award Heirloom items for the next expansion. Mythic awards ilvl 690 loot.
With the introduction of garrisons, consumables (flasks, potions, feasts) are very, very easy to obtain. Currently, the guild bank is overflowing with feasts1 and anyone with an alchemy lab can make their own flasks & potions. The guild bank is also well stocked on flasks, so do not hesitate to ask for some. If you roll an alt with alchemy and pick up an alchemy lab & barn, you will not need to worry about consumables for raiding whatsoever.
3) Bonus Roll Tokens
In Mists of Pandaria, Blizzard introduced the bonus roll system to combat RNGeesus2. Each week, players can purchase 3 tokens from the Fate-Twister in Stormshield next to the auction house. Each time you purchase a seal using one of the four accepted currencies, the price for the next will double (honor, gold, garrison resources or apexis) He will sell you three tokens (Seal of Tempered Fate) which cost the following:
- Honor: 500 / 1000 / 2000
- Gold: 500/ 1000 / 2000
- Apexis: 1000 / 2000 / 4000
- Garrison Resources: 300 / 600 / 1200
Obviously, it is best to mix and match to avoid spending an assload of one currency. Players with a Dwarven Bunker garrison building can get one Seal each week for free. It is also possible to obtain addition seals throughout the week from follower missions.
After killing a boss (on any difficulty), a window will pop up asking you to use one of your tokens. It will give you a chance at obtaining any piece of loot from that boss’ loot table or some gold. It is best to know what you want to risk your tokens for ahead of time. Unfortunately, it is also entirely possible to bonus roll a piece of loot that you already have. Obviously, it is best to save these for our normal & heroic runs.
4) Apexis Crystals
The new valor/justice points. You can get 800 (solo) or 1000 (group) per day from your garrison once you reach 100. You can also get them randomly from quests, follower missions, garrison invasions, and random “bonus” areas that take place in the different level 100 daily areas across Draenor.
You can buy item level 630 (heroic equivalent) gear for 3000-5000 crystals. Items available include bracers, belts, capes, helms, leggings and gloves. They can be upgraded to item level 645 for 9000 and to item level 655 for 14,500.
These crystals can also be used to buy your bonus tokens each week. After a few clears of Highmaul, these will be completely worthless to you. You might even spend 25,000+ to get a fully upgraded piece, only to replace it with a piece of normal or heroic gear.
5) World Bosses
Currently, there are two world bosses, Drov the Ruiner and Tarlna the Ageless, both in Gorgrond. You can kill both each week but can only get loot from one. A 3rd boss, Rukhmar, will be available when Blackrock Foundry is released.
Drov & Tarlna drop ilvl 650 necks, hands, chests and belts. Rukhmar will drop ilvl 665 legs, rings, and boots as well as a chance at a mount.
6) PvP & Ashran
In Warlords of Draenor, PvP gear has been completely retuned. There is no more resilience or PvP power on gear and therefore, PvP gear is not a bad choice to fill slots. During PvP combat, PvP gear scales very high (ilvl 620 blue/rare gear scales to ilvl 675 and ilvl 660 purple/epic gear scales to ilvl 690) to increase survival. The blue PvP gear is VERY easy to obtain and is great for gearing up for heroics. Because resilience and PvP Power are gone, all of the stat weight on PvP gear is now actually given to PvE stats and some of them can be very good choices.
Honor in Warlords of Draenor is obtained by winning battlegrounds or found in strongboxes. Strongboxes are awarded at the end of a battleground now and can be bronze, silver, or gold based on how well your team performed. Strongboxes contain additional honor and can include the ilvl 620 PvP gear. The first three Random Battlegrounds or Arena matches won each weak provide conquest and have a chance at ilvl 660 PvP gear.
Ashran is a new Wintergrasp / Tol Barad area with multiple PvP & PvE objectives that make it very easy to cap conquest each week and obtain a lot of honor. Conquest currently caps at 1700/week unless you raise your cap by doing arenas. After obtaining 7200 conquest, you can begin to buy the ilvl 660 weapons. A lot of people hate Ashran but I find it very fun and if you focus on the PvE objectives on the map, you can pull in ~1000 conquest in an hour very easily. There are multiple ways to obtain strongboxes in Ashran as well.